Thursday, April 12, 2012

1983-04

1983-04

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1983-04

1983-04




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1983-04

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Saturday, April 7, 2012

The 2011-2016 World Outlook for Electronic Coin-Operated Amusement Center and Arcade-Type Amusement Machines Excluding Jukeboxes

The 2011-2016 World Outlook for Electronic Coin-Operated Amusement Center and Arcade-Type Amusement Machines Excluding Jukeboxes

The 2011-2016 World Outlook for Electronic Coin-Operated Amusement Center and Arcade-Type Amusement Machines Excluding Jukeboxes

This econometric study covers the world outlook for electronic coin-operated amusement center and arcade-type amusement machines excluding jukeboxes across more than 200 countries. For each year reported, estimates are given for the latent demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region and of the globe. These comparative benchmarks allow the reader to quickly gauge a country vis-a-vis others. Using econometric models which project fundamental economic dynamics within each country and across countries, latent demand estimates are created. This report does not discuss the specific players in the market serving the latent demand, nor specific details at the product level. The study also does not consider short-term cyclicalities that might affect realized sales. The study, therefore, is strategic in nature, taking an aggregate and long-run view, irrespective of the players or products involved.

This study does not report actual sales data (which are simply unavailable, in a comparable or consistent manner in virtually all of the 230 countries of the world). This study gives, however, my estimates for the worldwide latent demand, or the P.I.E., for electronic coin-operated amusement center and arcade-type amusement machines excluding jukeboxes. It also shows how the P.I.E. is divided across the world's regional and national markets. For each country, I also show my estimates of how the P.I.E. grows over time (positive or negative growth). In order to make these estimates, a multi-stage methodology was employed that is often taught in courses on international strategic planning at graduate schools of business.

The 2011-2016 World Outlook for Electronic Coin-Operated Amusement Center and Arcade-Type Amusement Machines Excluding Jukeboxes

IMAGE OF The 2011-2016 World Outlook for Electronic Coin-Operated Amusement Center and Arcade-Type Amusement Machines Excluding Jukeboxes

The 2011-2016 World Outlook for Electronic Coin-Operated Amusement Center and Arcade-Type Amusement Machines Excluding Jukeboxes

The 2011-2016 World Outlook for Electronic Coin-Operated Amusement Center and Arcade-Type Amusement Machines Excluding Jukeboxes




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My web is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to amazon.com, endless.com, smallparts.com or myhabit.com. Disclaimer: Certain content that appears on this site comes from Amazon Service LLC. This content is provided 'AS IS' and is subject to change or removal at any time. Amazon, the Amazon logo, Endless, and the Endless logo are trademarks of Amazon.com, Inc. or its affiliates.

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Friday, April 6, 2012

The 2009-2014 Outlook for Electronic Coin-Operated Amusement Center and Arcade-Type Amusement Machines Excluding Jukeboxes in the United States

The 2009-2014 Outlook for Electronic Coin-Operated Amusement Center and Arcade-Type Amusement Machines Excluding Jukeboxes in the United States

The 2009-2014 Outlook for Electronic Coin-Operated Amusement Center and Arcade-Type Amusement Machines Excluding Jukeboxes in the United States

This econometric study covers the latent demand outlook for electronic coin-operated amusement center and arcade-type amusement machines excluding jukeboxes across the states and cities of the United States. Latent demand (in millions of U.S. dollars), or potential industry earnings (P.I.E.) estimates are given across some 13,000 cities in the United States. For each city in question, the percent share the city is of it's state and of the United States is reported. These comparative benchmarks allow the reader to quickly gauge a city vis-a-vis others. This statistical approach can prove very useful to distribution and/or sales force strategies. Using econometric models which project fundamental economic dynamics within each state and city, latent demand estimates are created for electronic coin-operated amusement center and arcade-type amusement machines excluding jukeboxes. This report does not discuss the specific players in the market serving the latent demand, nor specific details at the product level. The study also does not consider short-term cyclicalities that might affect realized sales. The study, therefore, is strategic in nature, taking an aggregate and long-run view, irrespective of the players or products involved.


The 2009-2014 Outlook for Electronic Coin-Operated Amusement Center and Arcade-Type Amusement Machines Excluding Jukeboxes in the United States

IMAGE OF The 2009-2014 Outlook for Electronic Coin-Operated Amusement Center and Arcade-Type Amusement Machines Excluding Jukeboxes in the United States

The 2009-2014 Outlook for Electronic Coin-Operated Amusement Center and Arcade-Type Amusement Machines Excluding Jukeboxes in the United States

The 2009-2014 Outlook for Electronic Coin-Operated Amusement Center and Arcade-Type Amusement Machines Excluding Jukeboxes in the United States




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Wednesday, April 4, 2012

Munch Time Electronic Handheld Arcade Video Game

Munch Time Electronic Handheld Arcade Video Game

Munch Time Electronic Handheld Arcade Video Game

Want some real arcade action and sounds on the go? Munch all the dots before the monsters find you!

Each uses 2 AA batteries, included, and is 5" tall.

WARNING: Choking Hazard - small parts. Not for children under 3 yrs.

Munch Time Electronic Handheld Arcade Video Game

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Munch Time Electronic Handheld Arcade Video Game

Munch Time Electronic Handheld Arcade Video Game


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Munch Time Electronic Handheld Arcade Video Game


Munch Time Electronic Handheld Arcade Video Game

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My web is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to amazon.com, endless.com, smallparts.com or myhabit.com. Disclaimer: Certain content that appears on this site comes from Amazon Service LLC. This content is provided 'AS IS' and is subject to change or removal at any time. Amazon, the Amazon logo, Endless, and the Endless logo are trademarks of Amazon.com, Inc. or its affiliates.

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